This code sample show you how tumbleweed framework implements pathfinding using A* algorithm. You can interact with this it:
Horizontal grid size (beetween 4 and 150) | |
Vertical grid size (beetween 4 and 150) | |
Percent of obstacle in the grid (beetween 0 and 90) |
If you want to enable focus on the game, just click on it. Click somewhere else to disable it.
Development details are in the section below. Source code is on the right and the matching comments are on the left.